Late to the show, wall of text inbound.
I know the majority of you guys don't play CoD4 for Promod, but I still felt like posting this even if it's just to make myself feel better. Providing Promod stays up, I believe there is potential to get the server populated again given a few changes. I'm also going to preface this by saying my general knowledge of modding/server upkeep is fairly lackluster, and only got to be the Server Manager because of my expressed interest in the game a good time ago.
Since the unexpected failure of my new motherboard last December I have been devoid of my desktop, leaving me without access to the Promod server (truth be told I hadn't touched the access in a few months prior as well). This is obviously not a big deal as the only thing that is ever needing to be done is just restarting the server since our mod doesn't like any other game mode other than custom_public, causing it to crash if we switch maps whilst on another game mode. Thank you Mikey for putting it back up when it crashed recently (and Nick in the past of course).
As we all have come to be aware, the Server Manager rank doesn't mean much nowadays, and didn't as much back in the day either (probably mostly when we had CS, CoD4, and Minecraft did it ever "mean" much, as these people actually had servers to work on).
This aside I actively plan on pursuing the growth of our Promod server despite the dying/dead scene. Truthfully this is probably more for my interests than for pXg as a whole, but as long as I have pXg as a means to an end I will stand by and promote it of course.
Now to let you all in on what I plan on doing, as far as this summer goes I'm most likely going to have very little time to devote to my interests (playing Promod, coming on teamspeak, etc) since I will be busy working overtime to pay for rent next year. With this in mind, I have compiled a small list of possible changes which I believe will benefit the server and plan to work towards them if possible (more than likely not until the end of summer or early fall). This includes a possible rework of our current mod or pml_220 and the implementation of CoD4x.
As I just mentioned I am toying with the concept of a new/edited mod. That would be new territory for me so there is a strong chance I will just use a slightly altered version of default pml_220 if I cannot find the devotion or time to learn (if this did occur, the new mod would be incredibly basic, as I hold resentment for overly-flashy Promod servers such as the ones which are incredibly populated nowadays). In addition to this, the server will ideally be updated to CoD4x so we can be included on the CoD4x server list and attract new players (this decision is further backed up from the standpoint that Steam has decided to auto-update CoD4 for "security reasons" twice now, going from 1.6 and then to 1.8 for some reason). We already have a decent player base who will join if they see the server is populated, but the times at which that is true are too far in between to get consistent players like we used to. This can be seen below, where we had ~8-10 players every few days when I was active playing a couple weeks ago. If the data could stretch back a few months more, it would be slightly increased.
I know this effects very few of you, but to those who do care about Promod and enjoy playing on our server I hope these possible changes are agreeable given the current position the server is in now. I will continue to make Promod videos and promote the server like I always have, as I have seen multiple people in our server claiming to have come from my Youtube. Said videos will continue to be uploaded to my channel, which can be found here.
Thanks for reading guys, especially if this did not pertain to you. I just wanted to articulate myself finally and get my thoughts out there that I have had for the past few months.
tl;dr: Our Promod server obviously isn't in the best place right now; partially due to my lack of attention to the server and the growing acceptance of 1.8 as the mainstay for CoD4, causing our server to be consistently overshadowed to new players. I plan on doing some work in the future for my own personal interest given I have the time. Best case scenario this includes a reworked mod and the implementation of CoD4x, hopefully opening the server up to people who couldn't see it before.